Nicholas Alexander

Boalsburg, Pennsylvania 16827

nik.alexander7@gmail.com

(814) 808-7481

Pennsylvania State University

Bachelors of Fine Art Degree, College of Communications and Visual Arts.  Focus in Painting, Drawing and Architectural Design.  Diploma 2008. 

Technical Skills

Unreal Engine 4, Maya, JIRA, Photoshop, Sketchup, Microsoft Office Suite, Visual Studio.  

Download Resume
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Multiplayer Level Design

Six years experience with a focus in competitive arena design.  My work has been implemented into Halo's online matchmaking playlists.  Served as a Senior Level Designer for Contingency, a fan made Halo game on the PC built in Unreal Engine 4.  Designed and blocked out 6 levels via BSP.

Community Management

I am the proud creator of ForgeHub, a platform that has become the largest level design community for the Halo franchise.  The site has grown to 85,000 members with 9,500 monthly active users.  Leading this community has provided me with many years of experience in journalism, maintaining multiple social media accounts, interviewing members of the community, assembling internal staff teams, and creating events and contests for the community to engage with. 

WORK EXPERIENCE

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Geex

Co-Founder www.geex.gg

Co-founder of GEEX, a company driven to build sustainable esports programs for Universities on a national scale while fostering principals to promote local community growth. 

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BattlePro

CEO www.BattlePro.com

Sole founder of an online Esports tournament management platform committed to provide the simplest way to organize and join online tournaments.  Worked across multiple teams during development, responsible for coordinating all communication for project management.

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Microsoft Games

Multiplayer Quality Assurance

A quality assurance position refining the multiplayer experience for Gears of War 4.  Worked in a collaborative fast paced environment with our team.  Knowledge of competitive gaming, experience with gameplay analysis and bug reporting.     Apr, 2016 - Jan, 2017

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Contingency

Senior Level Designer

A fan made Halo game for the PC built in Unreal Engine 4. Six levels have been designed and blocked out for this game via BSP in engine. Top-down level sketches, design documents with unique layouts and themes. Collaborating with team, iterating on levels implement playtest feedback. 

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ForgeHub

Owner  www.ForgeHub.com

The best place to find community made forge maps for the Halo franchise.  Designed the architecture and graphic design.  Duties include: website administration, management of all  social media including twitter, facebook, youtube, front page articles, contests, marketing and promotion. 

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Coleman Burke Gallery

Director, 2009 - 2011

Art gallery located in Chelsea, NY.  Hold primary creative responsibility and authority for gallery operations including marketing, managing operating expenses, conducting sales and processing invoices.  Curate in gallery exhibitions and installations, art handling, transportation and shipping.