WARHOLIC
Graduated with a Bachelors of Fine Art Degree with a focus in painting and drawing. Minor in Architectural design.
Six years experience with a focus competitive arena map design. My work has been implemented into Halo's online matchmaking playlists such as Antifreeze (8v8), Nemesis (2v2) and Apparition (Breakout).
Senior Level Designer for Contingency, a fan made Halo game for the PC built in Unreal Engine 4. Six levels have been designed and blocked out for the game using BSP in engine.
Nicholas Alexander © 2019